How do you design adventure? Tommy Honton is a game and narrative experience designer in Los Angeles. Sometimes known as “escape rooms,” Tommy’s 3-D puzzles with their choose-your-own-adventure-style storylines draw people out of their solo, blue-screen existences and thrusts them into a high-stakes, collective, and dynamic environment. Tommy’s best designs are felt more than they are observed. And while the experience may be manufactured, the users’ excitement, fear, and (hopefully) feelings of accomplishment are very real. But the greatest escape Tommy has designed may be his own. In next week's part II episode, we hear how Tommy escaped and designed his own career change.
Ever been stumped by a problem? When all of the potential solutions have been exhausted the people of North Adams, Massachusetts turn to the unique skills of Bill Greenwald. He’s a mechanical engineer, a mushroom grower, a pilot, and an airport manager, but at the heart of all of his talents, he is a problem solver. Whether he’s installing a kitchen sink, helping the local water company remain operational, designing the logistics for a dynamic piece of art, or developing a groundbreaking technique for growing Shiitake mushrooms, Bill’s creativity comes in the form of exploring pragmatic, cost effective, solutions to people’s problems.